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CV

Senior 3D Generalist Generative AI Specialist  Technical Creative

Resn — AI Artist | Apr 2025 – May 2026
AI-driven product photography production for a luxury skincare campaign. Developed and delivered a set of hero shots for La Mer using a custom AI pipeline built in Weavy AI. Designed and operated a multi-stage workflow integrating Blender, Nano Banana Pro, and Topaz to produce campaign-ready imagery. Crafted precise prompt systems to achieve consistent brand-accurate lighting, materials, and product staging across all shots.

Resn — AI Artist | Oct 2025 – Nov 2025
AI-driven image and animation production for interactive game content. Delivered Game 3: “Guess How Many” and Game 4: “Spot the Difference”. Built and operated a custom ComfyUI workflow to produce highly specific, brand-accurate visuals. Crafted AI imagery to feel like real hotel photography, precisely matching the Moxy design language, materials, and atmosphere. Produced 20 final images, each developed into an intro animation and a seamless looping animation for in-game use.

Resn — Senior 3D Artist / Technical Artist | Jul 2021 – Oct 2024 
Served as Resn's primary 3D artist, supporting projects from early pitches through final delivery. Created hero assets, full CG sequences, VFX integrations, and interactive experiences while collaborating closely with designers, developers, and creative directors. Combined Houdini, Blender, 3Ds max, and AI-assisted workflows to accelerate look development, optimize production pipelines, and deliver high-performance real-time experiences for clients including La Mer, Getty, VanMoof, Clinique, Adobe, Hubble, and KPRVERSE.


Your Majesty — 3D Artist | Jan 2019 – Mar 2019
Created photoreal bottles for Dopper, lookdev - Animations for integrated into web design.

Wieden+Kennedy — Dept. of New Realities — 3D/R&D Artist | Oct 2016 – Dec 2017/ May 2018 – Sep 2018
 Focused on R&D for VR, AR, and Unreal Engine production workflows, developing prototypes and production-ready immersive ineractive experiences. Played a key role in the pre-production and R&D of Corona Paraíso Secreto, a large-scale mixed-reality installation in Mexico City combining VR, interactive set design, physical effects, and sensory elements. Created High end 3D assets and  renders  real-time content for projects including Moncler, Instagram, S7 Airlines, and Corona, collaborating with creative teams and production partners including The Mill London.


GenPoP — 3D/VFX Artist | Apr 2016
RnD visuals for Beyoncé — Boss Tour.

Geoffrey Lillemon Studio — VFX Supervisor / 3D Artist | Jan 2015 – Mar 2015/May 2014 – Jun 2014
On-set VFX supervision and full post for Yelle — “Ba$$in”. 3D generalist on Nicki Minaj — “Pills N Potions” music video.

Logan.tv — 3D Artist | Dec 2013 – Feb 2014
Worked directly with Diane Martel and Geoffrey Lillemon on the visual development of Miley Cyrus' Bangerz World Tour. Bridged concept development and production by creating character designs, storyboards, motion-capture performances, animation, FX, and production assets, while helping develop efficient 3D workflows for multiple arena-scale performances.

Random Studio — 3D/Interactive Artist | Oct 2012 – Apr 2014
Transitioned from VFX into interactive and real-time production, creating 3D assets, animations, photoreal stills, and interactive experiences for web, VR, and AR. Collaborated closely with designers from early concept and pitch development through final production, working across a wide range of commercial, music video, and experimental projects using 3ds Max, Unity, Unreal Engine, and WebGL for clients including Nike, Philips, Adidas, Adult Swim, TED, and Geoffrey Lillemon.

Glassworks — Intership/ Junior 3D Artist | Jul 2011 – Feb 2012
Modeling, texturing, rendering; XSI. Assisted on commercial and VFX productions using XSI and Nuke. Worked with camera and object tracking, multi-layer EXR workflows, HDRI lighting, live-action/CG integration, photoreal rendering, rigging, and compositing, gaining experience across multiple departments and established studio pipelines.

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