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Moxy Hotels - game imagery
I worked with Resn to create AI-generated imagery and selected animations for a collection of lobby games for Moxy Hotels. These games were designed for guests to play together while waiting to check in or while spending time in the hotel's communal areas.
My contribution focused on two games. For Find the Difference, I created branded still-image pairs that looked as though they had been photographed inside Moxy properties. For Guess How Many I generated the scene assets and created an object-entry animation plus a looping idle animation for each selected scene.
I developed the imagery through an R&D-heavy workflow using ComfyUI, Flux, multiple parallel image-generation models, Nano Banana and Higgsfield. I generated hundreds - and across the exploration potentially thousands - of candidate images before refining the final assets. Early work was produced locally in ComfyUI, Nano Banana became available during the project and was then used for targeted image changes, while Higgsfield supported animation experiments.
Resn created the overall game concepts, user experience, interface design, graphic package, final counting sequences and presentation.
Role
AI Artist
Date
May 2026
Location
Amsterdam
Client
Moxy Hotels
Sudio
Resn
01
Moxy Hotels - game imagery
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